Civilizations

From the Harappans of the Indus to modern Singapore, thirty-five peoples from six ages of history. Each brings a unique unit and buildings of its own, and leans toward one calling: scientist, builder, agrarian, aesthete, merchant, militarist or expansionist.

Leaders

Two leaders per civilization, each with a title, a trait and an agenda. Computer rivals play the personality they are given, and they rule through exactly the same orders you do.

Five of the game's leaders standing side by side, among them Abraham Lincoln and Napoleon

Technologies, discovered — not bought

Fund four fields of research: war, society, land and craft. When a field breaks through, it offers up to three discoveries and you choose one, with the odds shown up front. Wars, trade and unrest tilt what comes next, so every game charts its own path through history.

A rocket lifts off at dusk while a crowd watches from the shore

World wonders

From Stonehenge and the Pyramids to the Hubble Telescope and the International Space Station. Every wonder is one of a kind and rises on its own tile of the map. Finish it first, or watch a rival claim it forever.

Workers haul stone blocks up the ramp of a great pyramid

Places to discover

Ruins, barrows, oracles, shipwrecks, crystal caves and natural landmarks lie hidden across the map. The first explorer to arrive claims the reward — gold, research, resources, troops, even new settlers. Some are guarded. Some are traps.

Dawn over an unexplored valley, with a river winding through the forest

Units on land, at sea, in the air — and beyond

Seventy-two land units, seventeen ships, eleven aircraft and five spacecraft, thirty-five of them unique to a single civilization. Hunt hidden submarines, launch strikes from carriers, and escort your bombers past enemy interceptors.

Battleships trade fire on a stormy sea beneath biplanes and an airship

How empires rise and fall

Depth you can hold in one hand

  • Districts

    Cities grow into six kinds of district — health, culture, military, market, research and manufacturing — each with six building slots and a site that rewards a good location.

  • Stability

    Taxes, luxuries and buildings keep each city content. Push your people too hard and growth stalls, revenue dries up and riots follow.

  • Culture & borders

    Culture pushes your borders outward tile by tile, claiming the farmland, mines and resources around your cities.

  • World market

    A shared market where prices follow supply. Place standing orders to buy what you lack and sell what you hoard.

  • Resources gold can't buy

    Thirty resources, from wheat and wine to horses, iron, oil and uranium. Gold cannot conjure them — you hold the land, or you pay whoever does.

  • A new world every game

    Ten map types, from Pangea to Archipelago, in six sizes. Tune the climate, rainfall, sea level and resource abundance, and choose from six difficulty levels.

  • A living chronicle

    Wonders completed, wars declared, discoveries made: the chronicle records the world's history as it happens, and every turn closes with a report of what changed.

  • Made for touch

    An interface designed from the ground up for phones and tablets, playable in thirteen languages.

Seven eras

From the first fire to the stars

Each era brings new technologies, units and wonders, and remakes your cities' streets and skylines as they grow.

  1. An early riverside settlement rising from mud brick and timber

    Era I

    Ancient

    Found your capital beside the river, put warriors and archers in the field and raise the first wonders of the world.

  2. A classical harbour city with aqueducts, temples and marching legions

    Era II

    Classical

    Hoplites, legionaries and triremes. Your cities sprout districts, and your borders reach for the sea.

  3. A fortified medieval city crowned by a castle and a cathedral

    Era III

    Medieval

    Knights and crossbowmen, castles and cathedrals. Walls hold the line — until the siege engines arrive.

  4. A captain with a spyglass leads a fleet of sailing ships toward an unknown coast

    Era IV

    Early Modern

    Caravels cross the ocean, conquistadors and janissaries march, and the race for distant coasts begins.

  5. An industrial city of smokestacks, iron bridges and steam trains at dusk

    Era V

    Industrial

    Coal and iron feed the factories; ironclads and artillery follow. Whoever controls the mines controls the age.

  6. A modern metropolis glittering at night across a river

    Era VI

    Contemporary

    Jets, carriers and submarines. Oil and uranium become the resources every empire fights for.

  7. A green future city of towers, maglev trains and floating gardens

    Era VII

    Future

    Exo troopers, fusion cruisers and orbital lances. The last era is the one no one has written yet.

The civilizations

Thirty-five peoples. Seventy rulers.

Choose who you lead, and who leads them.

Ancient6 civilizations

  • Babylonian

    Hammurabi · Kubaba

    Scientist
  • Egyptian

    Hatshepsut · Ramesses II

    Builder
  • Harappan

    Vasu · Sarasi

    Agrarian
  • Nubian

    Amanirenas · Piye

    Merchant
  • Olmec

    Ten-Sky · Ix-Chel

    Militarist
  • Zhou

    Wu of Zhou · Lady Fu

    Aesthete

Classical6 civilizations

  • Greek

    Perikles · Gorgo

    Aesthete
  • Han

    Wu of Han · Lü Zhi

    Scientist
  • Mauryan

    Ashoka · Chandragupta

    Agrarian
  • Maya

    Pakal · Lady Six Sky

    Builder
  • Persian

    Cyrus · Artemisia

    Merchant
  • Roman

    Trajan · Livia

    Expansionist

Medieval7 civilizations

  • Abbasid

    Al-Maʾmun · Zubaydah

    Scientist
  • Indian

    Akbar · Rani

    Agrarian
  • Khmer

    Jayavarman VII · Indradevi

    Builder
  • Korean

    Sejong · Seondeok

    Scientist
  • Mongol

    Börte · Möngke

    Expansionist
  • Norse

    Ragnhild · Harald

    Militarist
  • Swahili

    Mwana Mkisi · Fumo Liyongo

    Merchant

Early Modern7 civilizations

  • Dutch

    Willem · Kenau

    Merchant
  • French

    Napoleon · Jeanne

    Aesthete
  • Japanese

    Tokugawa · Tomoe Gozen

    Agrarian
  • Ming

    Yongle · Zheng He

    Builder
  • Ottoman

    Suleiman · Hürrem

    Militarist
  • Portuguese

    Henrique · Filipa

    Merchant
  • Spanish

    Isabella · Felipe

    Militarist

Industrial5 civilizations

  • American

    Lincoln · Harriet

    Expansionist
  • British

    Victoria · Alfred

    Merchant
  • German

    Bismarck · Clara

    Scientist
  • Russian

    Catherine · Yermak

    Expansionist
  • Zulu

    Shaka · Nandi

    Militarist

Contemporary4 civilizations

  • Brazilian

    Dandara · Juscelino

    Agrarian
  • Nigerian

    Amina · Chike

    Aesthete
  • Singaporean

    Mei Lin · Rajan

    Merchant
  • Swedish

    Kristina · Ingrid

    Scientist

32 world wonders

Monuments to outlast you

One of each in the whole world. Build it first, or never.

  • Stonehenge
  • Pyramids
  • Hanging Gardens
  • Great Library
  • Colossus
  • Great Wall
  • Angkor Wat
  • Machu Picchu
  • Taj Mahal
  • Eiffel Tower
  • Statue of Liberty
  • Sydney Opera House
  • Hubble Telescope
  • Space Station

105 units

Armies of every age

Thirty-five of them belong to a single civilization. A few of the most storied:

  • HopliteGreek
  • LegionaryRoman
  • ImmortalPersian
  • Jaguar WarriorOlmec
  • LongshipNorse
  • KeshigMongol
  • HwachaKorean
  • JanissaryOttoman
  • ConquistadorSpanish
  • CossackRussian
  • ImpiZulu
  • BattleshipIndustrial
  • CarrierContemporary
  • Exo TrooperFuture

History is waiting

World of Empires III is in development for Android and iOS.